Nintendo Switch Archives - Siliconera The secret level in the world of video game news. Wed, 28 Aug 2024 23:51:03 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Nintendo Switch Archives - Siliconera 32 32 163913089 ConcernedApe Gives Progress Update on Stardew Valley 1.6 And Haunted Chocolatier https://www.siliconera.com/concernedape-gives-progress-update-on-stardew-valley-1-6-and-haunted-chocolatier/?utm_source=rss&utm_medium=rss&utm_campaign=concernedape-gives-progress-update-on-stardew-valley-1-6-and-haunted-chocolatier https://www.siliconera.com/concernedape-gives-progress-update-on-stardew-valley-1-6-and-haunted-chocolatier/#respond Thu, 29 Aug 2024 01:00:00 +0000 https://www.siliconera.com/?p=1049969 stardew valley 1.6 consoles haunted chocolatier

ConcernedApe has taken to Twitter to discuss the status of Stardew Valley console and mobile ports, as well as the development of Haunted Chocolatier. While there aren’t any details in the Tweet, he assures fans that they’ve been working on them and they’re the primary focus since Stardew Valley Version 1.6 appeared on PC.

To summarize it, he acknowledges that the console and mobile ports for Stardew Valley are taking a long time for various reasons he didn't get into. He accepts full responsibility for the delay. ConcernedApe also expresses gratitude to those who have been patiently waiting, as they reduce the amount of stress he has to deal with. As for Haunted Chocolatier, he has not worked on it in a while due to wanting to perfect and finalize Stardew Valley Version 1.6 first. Indeed, the last progress update ConcernedApe shared for Haunted Chocolatier was in 2021. The full statement is available via ConcernedApe’s Twitter account. Fans in the replies have been more than understanding for the delay. A lot of them thank ConcernedApe for all the work that he’s done in general. 

Stardew Valley Version 1.6 came out earlier this year on March 19, 2024. It features new festivals and events, a new farm type, a new mastery system, new NPC dialogue, updates to the world map, new outfits, new glamor items, balance changes, QoL improvements, and more. It was, all in all, a massive update to the game.

Stardew Valley is readily available on the Windows PC, PS4, Xbox One, Nintendo Switch, and mobile devices. More information on when Version 1.6 for consoles and mobile, as well as Haunted Chocolatier, will come out will appear in the future.

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Hundred Line Trailer is Bloody And Dramatic https://www.siliconera.com/hundred-line-trailer-is-bloody-and-dramatic/?utm_source=rss&utm_medium=rss&utm_campaign=hundred-line-trailer-is-bloody-and-dramatic https://www.siliconera.com/hundred-line-trailer-is-bloody-and-dramatic/#respond Wed, 28 Aug 2024 23:00:00 +0000 https://www.siliconera.com/?p=1049955 hundred line trailer

A teaser trailer for Hundred Line -Last Defense Academy- is now on the Aniplex YouTube channel. It’s quite short at about half a minute.

You can watch the teaser trailer for Hundred Line -Last Defense Academy- here:

https://www.youtube.com/watch?v=2LINC2Sd9vo

The title for the trailer is “Limit” x “Despair” and both concepts are obvious in the footage. It shows the deaths of several characters (unknown if they’re actually important to the overall plot or characters who’ll die at the very beginning). The audio of characters screaming either as they’re killed or as they watch their friends being killed is layered on top of Sincere's "Sedam," which will also appear in the game.

While we don't know the voice actors for them, Too Kyo Games has shared the designs for SIREI and NIGOU. SIREI is the commander for Last Defense Academy while NIGOU helps them out. Taihi Kimura voices main character Takumi Sumino. Sumino is a normal high schooler who grew up in an average family. Though he can be pessimistic and have trouble making decisions, he's determined to stand up and protect the people important to him.

This is the latest upcoming game from Too Kyo Games, which previously released Master Detective Archives: Rain Code. Kazutaka Kodaka (Danganronpa) and Kotaro Uchikoshi (Zero Escape) are both working on this, and they’ve teased the project several times over times in the past. The plot of the game centers on an apocalyptic event striking Japan and killing a bunch of people. A mascot creature then transports students from around the world to the Last Defense Academy, where they must defend the school for 100 days against enemy invaders. It will be a TRPG similar to Fire Emblem but with visual novel elements.

The Hundred Line -Last Defense Academy- will come out on April 24, 2025 for the Nintendo Switch and Windows PC. The English version will come out on that date as well.

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Trails in the Sky Website Updates For the Remake https://www.siliconera.com/trails-in-the-sky-website-updates-for-the-remake/?utm_source=rss&utm_medium=rss&utm_campaign=trails-in-the-sky-website-updates-for-the-remake https://www.siliconera.com/trails-in-the-sky-website-updates-for-the-remake/#respond Wed, 28 Aug 2024 22:30:00 +0000 https://www.siliconera.com/?p=1049952 trails in the sky remake

Falcom has updated its website to include the The Legend of Heroes: Trails in the Sky the 1st remake, including information on the new sprites and such. So far, there’s nothing new that the trailer, which was in the Japanese Nintendo Direct, didn’t already cover.

As of the time of writing, you can check out the trailer, a brief summary of the story, screenshots from the remake, and a description of the battle system. Battle will commence after attacking an enemy symbol on the map and it’ll still use a turn-based system. The description states that the battle system is easy to grasp and even if you’re completely new to the RPG genre as a whole, you’ll be able to master it in almost no time. We saw a little bit of it during the trailer as well, which you can watch here:

https://www.youtube.com/watch?v=0vmMaTcluNo

The Legend of Heroes: Trails in the Sky originally came out in 2004 for the Windows PC, though there was later a port onto the PSP. It’s the first game in the Trails series, which encompasses other titles such as Trails from Zero and Trails of Cold Steel. The story follows Estelle Bright and her adopted brother Joshua Bright as they journey through Liberl in hopes of becoming Bracers. As a JRPG, the story becomes a lot grander in scale and the stakes become much higher as the story goes on.

The Legend of Heroes: Trails in the Sky the 1st remake will come out on the Nintendo Switch in 2025.

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Sword Art Online Fractured Daydream Open Network Test Has 9 Characters https://www.siliconera.com/sword-art-online-fractured-daydream-open-network-test-has-9-characters/?utm_source=rss&utm_medium=rss&utm_campaign=sword-art-online-fractured-daydream-open-network-test-has-9-characters https://www.siliconera.com/sword-art-online-fractured-daydream-open-network-test-has-9-characters/#respond Wed, 28 Aug 2024 20:00:00 +0000 https://www.siliconera.com/?p=1049885 Sword Art Online Fractured Daydream Open Network Test Has 9 Characters

Bandai Namco announced a new Sword Art Online Fractured Daydream Open Network Test, and this time people will have nine characters to test out. People who own a Switch, PS5, Xbox Series X, and PC will be able to take part, and it will run between September 20-22, 2024. 

While this is a three day Open Network Test, there are certain times when this beta won’t be available due to maintenance. Here are the exact times when someone can take part in sessions.

  • Session 1: 7pm PT/10pm ET on September 20, 2024 through 7pm PT/10pm ET on September 21, 2024. 
  • Session 2: 11pm PT on September 21, 2024/2am ET on September 22, 2024 to 8pm PT/11pm ET on September 22, 2024. 

As for those nine Sword Art Online Fractured Daydream Open Network test characters, they should look familiar. Bandai Namco confirmed everyone from the closed beta is back. So here’s who you will see and the roles they’ll play.

  • Agil (Tank)
  • Argo (Rogue)
  • Asuna (Fighter)
  • Fukaziroh (Ranger)
  • Kirito (Fighter)
  • Leafa (Support)
  • LLENN (Rogue)
  • Oberon (Mage)
  • Sinon (Ranger)

Sword Art Online Fractured Daydream will come to the Nintendo Switch, PlayStation 5, Xbox Series X, and PC on October 4, 2024. Pre-orders are open. The Open Network Test will run September 20-22, 2024.

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Demonschool Release Date Delayed From September 2024 to 2025 https://www.siliconera.com/demonschool-release-date-delayed-from-september-2024-to-2025/?utm_source=rss&utm_medium=rss&utm_campaign=demonschool-release-date-delayed-from-september-2024-to-2025 https://www.siliconera.com/demonschool-release-date-delayed-from-september-2024-to-2025/#respond Wed, 28 Aug 2024 19:00:00 +0000 https://www.siliconera.com/?p=1049882 Demonschool Release Date Delayed From September 2024 to 2025

Demonschool, a tactical RPG with Persona influences, just had its September 13, 2024 release date delayed all the way back to early 2025. There’s no exact launch date for the game following this announcement, which is a move to add extra content to the game.

Necrosoft Games’ announcement went over the exact reasons for the Demonschool being delayed from September 2024 to sometime in 2025. The developer said the game, as it is now, is done. However, the goal behind this postponement is to add additional “things to do.” The announcement claimed if it had released as planned on September 13, 2024, players “would never have known” that there could have been more content.

Here’s the full Necrosoft Games statement about the game delay:

“You never want to delay a game, but Demonschool means a lot to us. We’ve really put everything we have into this project, and as we got closer to release we realized that meeting the Sept. 13th deadline would necessarily mean a game with less content than we originally envisioned.

After discussing with Ysbryd, we realized we have a couple of paths forward. We could:

  • Ship the game in the state it’ll be in on Sept. 13. We’re proud of the game as it stands, but we want to make this world feel even livelier. 
  • Ship the game in early 2025, which would allow us to manifest our bigger dreams into reality.

We believe the second option would be better for everyone for everyone who has followed our work so far. So we are delaying the game to make sure it’s as chock full of Things To Do as we had hoped. Realistically, the player would never have known. It still would’ve been a finished product. But we would have known that the game could have been more, and that’s the game we want to share. Ysbryd gave us the flexibility to do this, which is very unusual for a publisher these days, and we’re thankful for the opportunity to do this right. Since we’ll be taking extra time, we plan to create short dev diaries up until launch to offer more insight into the work we have ahead. We hope you look forward to these deeper dives into our process.

We’re sorry for those who are eagerly awaiting the game, but are very hopeful that all the extra content will be worth the wait. 2024 has been a very trying year for the team, so we appreciate your understanding.”

The official Necrosoft Games site hasn’t updated with the statement yet. 

While Demonschool is delayed out of 2024 and into 2025, people can still play it today. There is a demo on Steam for the PC version. The product listing still shows the September 13, 2024 

Demonschool will come to the Switch, PS4, PS5, Xbox Series X, and PC in 2025. 

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Suikoden Concert Blu-ray, Suikoden I & II Remaster Soundtrack Pre-orders Open https://www.siliconera.com/suikoden-concert-blu-ray-suikoden-i-ii-remaster-soundtrack-pre-orders-open/?utm_source=rss&utm_medium=rss&utm_campaign=suikoden-concert-blu-ray-suikoden-i-ii-remaster-soundtrack-pre-orders-open https://www.siliconera.com/suikoden-concert-blu-ray-suikoden-i-ii-remaster-soundtrack-pre-orders-open/#respond Wed, 28 Aug 2024 18:30:00 +0000 https://www.siliconera.com/?p=1049874 Suikoden Concert Blu-ray, Suikoden I & II Remaster Soundtrack Pre-orders Open

The Official Konami Shop storefront opened pre-orders for both a Symphonic Poem from Suikoden concert Blu-ray bundle and the Suikoden I and II HD Remaster soundtrack set. Both are expected to ship in January 2025.

The Symphonic Poem from Suikoden concert Blu-ray set costs $99.99. The Blu-ray in it includes the full performance from October 16, 2022, in addition to a Suikoden II Animation Music Video featuring characters like Riou and Jowy. People also get a fabric map of the world from the first two games, a Soul Eater True Rune icon pendant in leather pouch, and six postcards from the Animation Music Video.

Suikoden I and II HD Remaster soundtrack costs $79.99. There are seven CDs in the set. The first two only cover songs from Suikoden I HD Remaster: Gate Rune War. Four of them feature music from Suikoden II HD Remaster: Dunan Unification War. The final bonus disc includes seven arrangements of existing songs and seven “music box” versions of tracks from both games. In total, 179 songs are included in the collection. People also get a booklet with information about the CDs and art.

Here’s how both of those items will look:

Suikoden I and II HD Remaster is in development and the new PS4, Xbox One, PC, and Nintendo Switch release date is March 6, 2025. There are three digital pre-order bonuses for it. The original games appeared on the PlayStation worldwide. They also appeared together in a collection on the PSP in Japan. The Symphonic Poem from Suikoden concert Blu-ray bundle and Suikoden I and II HD Remaster soundtrack set both will ship in January 2025.

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Full List of Tales of Graces f Remastered Changes Detailed https://www.siliconera.com/full-list-of-tales-of-graces-f-remastered-changes-detailed/?utm_source=rss&utm_medium=rss&utm_campaign=full-list-of-tales-of-graces-f-remastered-changes-detailed https://www.siliconera.com/full-list-of-tales-of-graces-f-remastered-changes-detailed/#respond Wed, 28 Aug 2024 14:30:06 +0000 https://www.siliconera.com/?p=1049794 tales of graces f remastered changes

Bandai Namco has updated the official Tales of Graces f website to include details on the remastered version of the game, including changes to QOL and visuals. As a side note, the Nintendo Switch version will be the only one in which you can only play in 30 FPS, while the other consoles will be in 60 FPS at the minimum.

The whole list of changes is available via the official website. But the vast majority of them have to do with making the game easier to play. Here is a list of them all, as well as a short descriptor of each improvement or change:

  • Auto-save
  • Dash
    This is faster than the usual running and you’re able to toggle it on or off with the touch of a button.
  • Removing enemy encounters
    If you turn off enemy encounters, you will not engage in battle even after you touch an enemy symbol on the overworld. This likely eliminates the need for Holy Bottles.
  • Skipping events or Groovy Chats
    By holding down a button, you’ll be able to skip through events or Skits.
  • Clicking through voice lines in Groovy Chats
    By pressing a button, you’ll be able to skip to the next line in Groovy Chats as if they were normal dialogue in the story.
  • Accessing the Grade Shop from the very beginning
    Instead of needing to first beat the game to access the Grade Shop, you’ll be able to purchase bonuses from the start.
  • Destination icon on the map
    An exclamation mark will denote where you need to go to advance the main story. As well, the remaining distance between you and that destination will appear on the screen.
  • Cursor speed on the world map
    By pressing down a button, you’ll be able to speed up the cursor while you’re on the world map.
  • Retry function in normal battles
    Even if you end up losing in a normal battle and get a game over, you’ll be able to retry from that battle instead of needing to load up a save file.
  • Subtitles for dialogue in battle
    When characters talk to each other in battle or use their Mystic Artes, subtitles will appear at the bottom of the screen so you can better understand what they’re saying. You can toggle this on and off from the options.
  • Making new Artes or Skills more obvious
    Newly acquired Artes, Skills, and such will be green.
  • Color vision support
    Any dungeon gimmicks that required the usage of colors to solve will now be solvable using other clues. In other words, even if you can’t see certain colors, you’ll be able to clear dungeon puzzles on your own.
  • The inclusion of certain DLC content
    While not every piece of DLC from the original version of f will be in the remastered version of the game, we’ll still get over 80 items. DLC includes unique Groovy Chats, Magic Karta cards, items, bonuses, and costumes (past Tales games, school uniforms, formal outfits, attachments).
  • Dubbed versions of DLC Groovy Chats
    Since the DLC Groovy Chats were only in the original Japanese, the remastered edition will have dubbed versions of them in English
  • Master volume adjustment
    You’ll be able to adjust the master volume of the entire game from the options, rather than having to individually lower the BGM, sound effects, voice lines, and cutscenes.
  • Adjustment to certain sound effects
  • Dual audio (Japanese and English)
  • Button configuration for exploring and combat
  • Addition of an hourglass icon for time-limited events
    Certain events in Tales of Graces are only available for a short period of time within the story, and they were hidden as well. The remastered version will add an hourglass icon to make it easier for people to find them.
  • No online ranking in Challenge Battles

Tales of Graces f will come out on the PS4, PS5, Xbox Series X, Xbox One, Nintendo Switch, and Windows PC on January 17, 2025.

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Koei Tecmo TGS 2024 Booth Will Have Fairy Tail 2 and DW Demos https://www.siliconera.com/koei-tecmo-tgs-2024-booth-will-have-fairy-tail-2-and-dw-demos/?utm_source=rss&utm_medium=rss&utm_campaign=koei-tecmo-tgs-2024-booth-will-have-fairy-tail-2-and-dw-demos https://www.siliconera.com/koei-tecmo-tgs-2024-booth-will-have-fairy-tail-2-and-dw-demos/#respond Wed, 28 Aug 2024 14:00:59 +0000 https://www.siliconera.com/?p=1049807 Koei Tecmo at Tokyo Game Show TGS 2024 will have Dynasty Warriors DW Origins and Fairy Tail 2 demos

Koei Tecmo has updated its annual Tokyo Game Show webpage with details for its 2024 appearance. The company will set up playable demos of Dynasty Warriors Origins and Fairy Tail 2 as the primary highlights of the Koei Tecmo TGS 2024 booth.

In addition, the company announced that it will further decorate its booth with statues of key characters from both games. It will place a statue of the Dynasty Warriors Origins version of Lu Bu, as well as Natsu Dragneel and Lucy Heartfilia from the sequel to the game adaptation of Hiro Mashima's manga series.

As a reminder, Koei Tecmo has announced that it will release Fairy Tail 2 first for PCs worldwide on December 11, 2024. The console releases on the PS5, PS4, and Switch will appear in Japan and East Asia on December 12, 2024, and in North America and Europe on December 13, 2024. Meanwhile, Dynasty Warriors Origins is still only slated for release on the PS5, Xbox Series X, and PC in 2025.

Koei Tecmo has yet to confirm other titles it will showcase in TGS 2024 besides Dynasty Warriors Origins and Fairy Tail 2 as of the new webpage's opening. However, the company has confirmed that it will hold its own online program on Friday, September 27, 2024, at 5 PM JST.

Tokyo Game Show 2024 will take place at Makuhari Messe on September 26-29, 2024.

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Bandai Namco Teases More Remastered Tales Games https://www.siliconera.com/bandai-namco-teases-more-remastered-tales-games/?utm_source=rss&utm_medium=rss&utm_campaign=bandai-namco-teases-more-remastered-tales-games https://www.siliconera.com/bandai-namco-teases-more-remastered-tales-games/#respond Wed, 28 Aug 2024 13:30:19 +0000 https://www.siliconera.com/?p=1049799 tales of graces remastered project

Yusuke Tomizawa, the producer for the Tales series, has released a video message on YouTube in regards to the Tales Remastered Project, as well as the 30th anniversary of the series. Bandai Namco plans to continue remastering past titles.

Here is the producer message from Tomizawa-P for the 30th anniversary of the Tales series:

https://www.youtube.com/watch?v=zru2QQj8oYY

The video is a little under four minutes and a half long. According to Tomizawa, the Remastered Project is part of the 30th anniversary commemorations. This means there may be more to come from the studio. The Remastered Project will focus on making past games accessible and easy to play on new consoles in an enjoyable way for both newcomers and veterans. We can see this in QoL improvements for Graces f. For example, the Grade Shop's accessibility from the start will make the game much easier. It's unclear if the Remastered Project will bring Japanese-exclusive titles to the west as well.

The rest of the video focuses on describing the general plot and worldview of Tales of Graces. It takes place in Ephinea, which has three major countries in it. Asbel Lhant, the future lord of Lhant, meets a mysterious amnesiac girl named Sophie, and befriends her and Prince Richard. Tragedy strikes and the children go their separate ways. When they reunite down the line, they're different people in a different political clilmate. The video mentions that reception to the game’s story and characters have been positive, and the combat system in particular received acclaim. These reasons, as well as constant requests, are why Graces f is the first game to receive a remaster as part of the Remastered Project.

Tales of Graces f Remastered will come out on the PS4, PS5, Xbox Series X, Xbox One, Nintendo Switch, and Windows PC on January 17, 2025.

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Preview: Reynatis Might Just Be a Balancing Act https://www.siliconera.com/preview-reynatis-might-just-be-a-balancing-act/?utm_source=rss&utm_medium=rss&utm_campaign=preview-reynatis-might-just-be-a-balancing-act https://www.siliconera.com/preview-reynatis-might-just-be-a-balancing-act/#respond Wed, 28 Aug 2024 13:01:00 +0000 https://www.siliconera.com/?p=1048905 Preview: Reynatis Might Just Be a Balancing Act

After getting a chance to watch an NIS America staff member play through the upcoming JRPG Reynatis, I was struck by the various forces at play in the game. In many ways, it seems like a player might need to balance certain elements, such as which mode to use in battle and their stress levels. While there’s still more to see and confirm, it seems like the sort of game where a player may need to pay attention.

During my hands-off preview session, I was able to watch an NIS America employee sample two sections. The first featured Magic Enforcement Administration (MEA) agent Sari Nishijima work alongside her team members Kiichiro Ukai and Masayoshi Dogo on a search for Wizarts, markings in the city enabling certain magical abilities and skills, around Shibuya. In the other portion, there was a briefer look at wizards Marin Kirizumi and Nika Meguro as the two happen upon each other in Shibuya and attempt to live freely as wizards. From there, brief glimpses of exploration and battle helped set the stage for the title.

https://www.youtube.com/watch?v=tfOVZg23NYw

One of the ways the balancing act in Reynatis came up in gameplay during the preview session involved actions wizards take. We quickly learned that Stress is a key factor. It’s caused by interactions with people in the city and around you, and reduced if you grab a drink. Petting cats around town was also mentioned as a way to calm someone down. 

It’s a critical element, since someone being stressed means they won’t be able to hide that they are a wizard. This will make them visible in the city, resulting in undue attention from people and the MEA and the inability to take on certain quests. Those additional enemy encounters can be dangerous, as if you’re stressed going into a fight, you will only be able to take advantage of Liberation Mode. This lets you use your magical abilities to slow down time, quickly attack, and deal major supernatural damage. However, you won’t be able to dodge like you do in Suppression Mode and enemies move faster. If your Stress is low, then you can switch between the two modes in a fight to more tactfully take advantage of each one to build up magical power and evade attacks before striking back hard.

There’s also the idea of some humans towing the fine line between safety and danger. This is due to the use of an illegal drug on the streets called Rubrum that allows someone without magical talent to see and use wizarts. During the Sari portion of the story on display in the hands-off preview, part of the mission involved her team of three investigating Wizarts and happening upon a human who had been regularly taking this drug. As a result, he’d hit his limit and, during the encounter, transformed into a monster because of that use.  

Image via NIS America

Part of that balance seems to be between real-world and fantasy elements too, from what I saw. The MEA building in one part of the preview seemed ordinary enough as Sari explored it, but there were also these magical Wizart and wizard elements. Their uniforms also stood out in a way normal governmental employees’ would. This doesn’t even get into the eventual NEO The World Ends with Youelements that NIS promised. But once someone heads out into the city, Shibuya looks as it would in the real world. While I watched the NIS America employee play and visit a store, familiar products showed up. There was C.C. Lemon, my favorite lemon-flavored soda and Yakuza series staple. BOSS coffee showed up as well. 

All of this makes me curious how difficult it will be to maintain these types of balances when I’m playing Reynatis firsthand. It seems like there’s a lot to manage here. Especially considering the penalties wizards can face if they get careless. 

Reynatis will come to the PS4, PS5, Switch, and PC in North America and Europe on September 27, 2024, and then in Australia on October 4, 2024. 

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Review: Emio – The Smiling Man Is Nintendo’s Darkest Story https://www.siliconera.com/review-emio-the-smiling-man-is-nintendos-darkest-story/?utm_source=rss&utm_medium=rss&utm_campaign=review-emio-the-smiling-man-is-nintendos-darkest-story https://www.siliconera.com/review-emio-the-smiling-man-is-nintendos-darkest-story/#respond Wed, 28 Aug 2024 12:01:53 +0000 https://www.siliconera.com/?p=1049752

The Famicom Detective Club duology of remakes on Nintendo Switch instantly gripped me, as a fan of visual novels and mystery titles. When Nintendo revealed a third, original title in the series for the Switch, I couldn’t be more elated. It turns out Emio - The Smiling Man: Famicom Detective Club is narrowly my favorite in the series and possibly the darkest game Nintendo has ever made.

Emio - The Smiling Man involves an immediately compelling mystery about a student who is found dead with a paper bag over his head. On the front, a smiley face is drawn on it. This initial mystery only gets deeper, as it connects to an urban legend and previous murder case. Emio, the titular creepy paper bag-wearing killer, is horrifying in all the right ways from the start.

Emio - The Smiling Man: Famicom Detective Club review
Screenshot by Siliconera

The infrequent horror scenes focusing on Emio put this title more in line tonally with The Girl Who Stands Behind. However, Emio - The Smiling Man stands on its own as one of the most unique games in Nintendo’s history. Its general gameplay will be familiar to existing fans of Famicom Detective Club or point-and-click adventures. Fortunately for newcomers, I did find the puzzle mechanics more straightforward, yet engaging, than ones in the past two titles.

Every scene in Emio - The Smiling Man: Famicom Detective Club boils down to a few key interactions. You think, talk, engage, and examine your way to the next part of the story. Most of the game involves using these key features to learn new details about the case as you question various witnesses and notable figures. Those characters look better than ever, expanding upon the beautifully detailed designs from the remakes with even sharper visuals and some of the most active animations I’ve seen from a visual novel or adventure game.

While the investigations may sound boring or a bit too simple from a glance, they work like a puzzle. In one instance, you may need to ask about the same topic a few times before you unlock a new question. You might have to examine the environment to learn about a new subject to talk about. Eventually, these portions lead to crucial review sequences near the end of each chapter. They act like tests of your knowledge about certain events.

Screenshot by Siliconera

The gameplay might be linear, but Emio - The Smiling Man makes up for that with a new addition. Ayumi, the main character’s sidekick and friend from past games, takes the role of the secondary playable protagonist for a portion of the experience. This perspective shift changes up the usual formula from the past two games in a significant way. You still play as the main character who you can name, but Ayumi has a slightly different investigative style. After all, she is able to question and interact with characters the protagonist is unable to meet. In addition, she has a much more gentle and calm approach. This idea leads to some of the game’s more heartwarming and ground-breaking scenes.

Those few lighter moments are a welcome respite, given the heavy content in Emio - The Smiling Man. On its own, it already sounds like a pretty disturbing murder mystery. This is especially apparent when you take into account the original three murders of girls 18 years prior to the start of the game. However, it doesn’t stop there.

Without giving too much away, some of the story elements and scenes the plot delved into shocked me. Emio - The Smiling Man: Famicom Detective Club is far and away the darkest game I’ve ever played from Nintendo. It deals with some plot points that even the past two games didn’t come close to addressing. There are some story beats, particularly towards the end, that I found difficult to experience.

Screenshot by Siliconera

I appreciate the developer going as far as it did with the Emio - The Smiling Man plot. It can be quite twisted at times, but it is all the more compelling because of this realism. That said, there are some occasional problems with pacing. For one, it overall feels just a tad bit shorter than I would have liked. In addition, it wraps up in a fascinatingly unique way that I can’t get into here, but I imagine will be received in a mixed manner. The chapters also feel quite short, especially early on. This leads to a couple of twists, key characters, and plot devices feeling like they needed a bit more time to cook.

Even with the pacing problems, Emio - The Smiling Man: Famicom Detective Club is the best entry in the series yet. The puzzle-like investigative gameplay is straightforward, doing just enough to challenge the player without overwhelming or being too obscure. It all complements well with the excellent but a bit unique storytelling. This tale is not for every Switch player, being a bit too dark at times, but it is highly rewarding for those it appeals to.

Emio - The Smiling Man: Famicom Detective Club releases for the Nintendo Switch on August 29, 2024.

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First Suikoden Nendoroid Is a Figure of Hero Tir McDohl https://www.siliconera.com/first-suikoden-nendoroid-is-a-figure-of-hero-tir-mcdohl/?utm_source=rss&utm_medium=rss&utm_campaign=first-suikoden-nendoroid-is-a-figure-of-hero-tir-mcdohl https://www.siliconera.com/first-suikoden-nendoroid-is-a-figure-of-hero-tir-mcdohl/#respond Wed, 28 Aug 2024 03:22:09 +0000 https://www.siliconera.com/?p=1049784 First Suikoden Nendoroid Is a Figure of Hero Tir McDohl

Good Smile Company announced its first Nendoroid based on a Suikoden series hero, and it is a Tir McDohl figure. He is the player avatar for the first game, and he also makes an appearance in the second.

As the Tir McDohl Nendoroid is very early in development, there’s no actual prototype figure of the Suikoden hero. However, concept art that teased what we can expect from it did show up in the reveal. While we are looking at him head-on, we can see the tails of the green bandana he wears on his head. His outfit also remains identical to the qipao he has on in-game. It seems his bo will be included as an accessory.

Here’s how that figure might look:

https://twitter.com/GoodSmile_US/status/1828628849946489327

Good Smile Company didn't note if we can expect figures of Riou, Jowy, or Nanami, the three major characters in Suikoden II.

The announcement specifically cited this as being tied to the Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars worldwide release. During the August 2024 Nintendo Direct Partner Showcase, Konami announced a final release date for the collection. That will come to the PS4, Switch, Xbox One, and PC on March 6, 2025. Pre-orders are open and net people access to in-game money and early unlocks for two pieces of equipment.

There’s no release window for the Suikoden Tir McDohl Nendoroid, though since only concept art appeared it could be a while before the figure of the hero appears.

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There Are 3 Suikoden I & II HD Remaster Pre-order Bonuses https://www.siliconera.com/there-are-3-suikoden-i-ii-hd-remaster-pre-order-bonuses/?utm_source=rss&utm_medium=rss&utm_campaign=there-are-3-suikoden-i-ii-hd-remaster-pre-order-bonuses https://www.siliconera.com/there-are-3-suikoden-i-ii-hd-remaster-pre-order-bonuses/#respond Wed, 28 Aug 2024 01:30:00 +0000 https://www.siliconera.com/?p=1049781 There Are 3 Suikoden I & II HD Remasters Pre-order Bonuses

Konami announced three pre-order bonuses for those who grab a digital copy of Suikoden I & II HD Remaster on social media. Two of them are early unlocks for pieces of equipment you’d normally get access to later in the game, while the other offers a head start with a substantial amount of in-game money.

Calling dibs on a digital copy gets you 57,300 potch as the first Suikoden I & II HD Remaster bonus. This is the money you’d use to buy Runes, equipment, or other items in games. This would normally be acquired at a standard pace while going through fights and the adventure. 

The two pieces of equipment given as Suikoden I & II HD Remaster pre-order bonuses are the Fortune Orb and Prosperity Orb. Each one can be equipped on a character. The person who holds the Fortune Orb will get twice as much experience from every fight they participate in. Meanwhile, if the one with the Fortune Orb equipped is in a battle, you get twice as much potch currency from the fight.

Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars will come to the Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X, and PC on March 6, 2024.

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Dragon Quest Monsters: The Dark Prince to Reign on PC and Mobile https://www.siliconera.com/dragon-quest-monsters-the-dark-prince-to-reign-on-pc-and-mobile/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-quest-monsters-the-dark-prince-to-reign-on-pc-and-mobile https://www.siliconera.com/dragon-quest-monsters-the-dark-prince-to-reign-on-pc-and-mobile/#respond Wed, 28 Aug 2024 01:01:00 +0000 https://www.siliconera.com/?p=1049744 Dragon Quest Monsters: The Dark Prince to Reign on PC and Mobile

Square Enix announced that the Dragon Quest Monsters: The Dark Prince Switch exclusivity is about to end, with PC and mobile versions on the way. It will launch on the PC via Steam and head to Google Play and the App Store for Android and Apple iOS devices on September 11, 2024.

Dragon Quest Monsters: The Dark Prince is a spin-off of the main series that makes Psaro, from Dragon Quest IV, the main character. We follow him and see events of that game from his perspective. He’s also joined by other characters from that title, such as Rose, as he attempts to recruit monsters as a Monster Wrangler.

This will be a complete version of Dragon Quest Monsters: The Dark Prince. On the Switch, someone could pick between the base game or an $85.99 Digital Deluxe Edition. That added on the Coach Joe’s Dungeon Gym, Mole Hole, and Treasure Trunks DLC, as well as the Burgundy Gothic Vestment, a Warrior’s Ring, and 10 Beastie Bites for your monsters. All of these pieces of additional content will be included in the PC and mobile versions of the title. 

Dragon Quest Monsters: The Dark Prince is on the Nintendo Switch now, and the PC and mobile versions of the game will launch on September 11, 2024. A demo is available on the eShop

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Stray Children Japanese Release Date Set for December 2024 https://www.siliconera.com/stray-children-japanese-release-date-set-for-december-2024/?utm_source=rss&utm_medium=rss&utm_campaign=stray-children-japanese-release-date-set-for-december-2024 https://www.siliconera.com/stray-children-japanese-release-date-set-for-december-2024/#respond Tue, 27 Aug 2024 16:30:00 +0000 https://www.siliconera.com/?p=1049688 Stray Children Japanese Release Date Set for December 2024

Onion Games announced the Japanese release date for Stray Children as part of the Japanese version of the latest Nintendo Direct August 2024. The new game from the creators of Moon Remix RPG will appear on December 26, 2024 for the Switch.

A new short 36-second trailer appeared during the Direct, showcasing some old and new areas of the Land of Children, as well as the title’s unique RPG combat system. The new area shown depicts a waterlocked city inhabited by frog-like people in which the player traverses using a lily pad.

You can check out the Japanese release date trailer for Stray Children here:

https://www.youtube.com/watch?v=C9MpwdBmi5c

Onion Games is a Japanese studio started by former members of developer Love-de-Lic. The company went on to create Moon: Remix RPG Adventure in 1997, and Onion Games ported the game outside of Japan for the first time in August 2020. The title influenced Undertale creator Toby Fox, and the Stray Children footage shown suggests that Undertale might have influenced back Onion Games’ new title, with both title sharing light bullet hell elements and enemy talking mechanics.

Stray Children will come out for the Nintendo Switch on December 26, 2024. At the time of writing there is no announced release date for the game outside of Japan.

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