holo indie
Image via Roboqlo

Holo Indie Will Let Developers Make Money From Hololive Games

Cover has listed its guidelines for derivative games revolving around its talents, as well as set up the brand “Holo Indie.” The announced guidelines are aiming to support creators in the long run.

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Under Holo Indie, independent or solo developers who create their own games based on Hololive’s existing IPs will be able to earn money from them. They will also appear on Steam. This will create a positive feedback loop in which indie Hololive games generate discussion and interest in Hololive, and indie developers feel encouraged to make games because there is a monetary reward.

Holo Parade will be the very first game from Holo Indie, which will serve as an example for future developers. User “Roboqlo” developed this project. It’s a simple tower defense game in which you can gather and raise sixty-five characters from the various Hololive branches. It’ll come out on December 1, 2023, via Steam.

If you want to make games under Holo Indie, there are terms and guidelines to follow. You can read the complete list via Hololive’s general terms of usage. The main request for games specifically is to not infringe on a third party’s copyrights. For example, if you want to include music in the game, you have to compose it yourself or find non-copyright tracks.

You must also register your game via this Google Document to be a part of Holo Indie, especially if you plan on releasing your project for profit.

Holo Parade, the first Holo Indie game, will come out on December 1, 2023, for the Windows PC via Steam. Some other existing fan games based on Hololive include Idol Showdown and Holocure.


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Stephanie Liu
Stephanie is a senior writer who has been writing for games journalism and translating since 2020. After graduating with a BA in English and a Certificate in Creative Writing, she spent a few years teaching English and history before fulfilling her childhood dream of becoming a writer. In terms of games, she loves RPGs, action-adventure, and visual novels. Aside from writing for Siliconera and Crunchyroll, she translates light novels, manga, and video games.