Cory Dinkel | Siliconera https://www.siliconera.com/author/cdinkel/ The secret level in the world of video game news. Mon, 26 Aug 2024 17:16:28 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Cory Dinkel | Siliconera https://www.siliconera.com/author/cdinkel/ 32 32 163913089 Review: Visions of Mana Feels Like a Classic JRPG https://www.siliconera.com/review-visions-of-mana-feels-like-a-classic-jrpg/?utm_source=rss&utm_medium=rss&utm_campaign=review-visions-of-mana-feels-like-a-classic-jrpg https://www.siliconera.com/review-visions-of-mana-feels-like-a-classic-jrpg/#respond Tue, 27 Aug 2024 12:01:44 +0000 https://www.siliconera.com/?p=1049179

Visions of Mana may be flying under a few radars. After all, when talking about classic JRPG series, the Mana series might not immediately jump to the top of your list. In fact, some players might not even realize it is its own series. And who could blame them? For a long time, we simply didn’t get many Mana releases.

The last non-remake, mainline Mana game was Dawn of Mana, and it released during the PS2 era. That's practically a lifetime ago in gaming years. The situation only started improving recently, with the release of remakes like Trials of Mana reintroducing the series to a new generation of players.

Fortunately, these issues seem to be resolved with Visions of Mana, the newest entry in the series. As a standalone experience, it’s perfect for newcomers who haven’t followed the series due to its sporadic release history. It feels like the right time for Visions of Mana to act as a new beginning, while also paying homage to its classic roots.

Screenshot by Siliconera

For me, Visions of Mana doesn’t exactly feel new, but it does feel like a classic done exceptionally well. This series originally began as a Final Fantasy spin-off before becoming its own thing. A lot of that classic Final Fantasy vibe is present here, to its benefit. Square Enix does a fantastic job of capturing that nostalgic feeling of a classic JRPG with this Mana entry, while also incorporating the bells and whistles of modern games.

The story revolves around a world supported by the "Mana Tree," with villages tied to specific elements. Every four years, an "Alm" is chosen to represent their village’s element. These Alms make a pilgrimage to the Mana Tree, accompanied by a protector called a Soul Guard. The main protagonists are Val and Hinna, who respectively are the Soul Guard and chosen Alm of the fire village. As these characters meet new ones across the story, you start to see the humor and charm in the game. These characters aren't the deepest or most complex, but they're fun and play well together. I enjoyed listened to the party banter while traveling. There was a simplicity to the relationships that felt very cozy.

While the story is pretty standard fantasy fare, what immediately stands out is the game’s world. It’s capital-B beautiful, with art design and colors that create a visually stunning landscape. The character designs are solid, but the world itself is what truly shines. The first time you step outside the main village and see a massive fiery mountain in the distance. It reminded me of moments like seeing Death Mountain in The Legend of Zelda: Ocarina of Time for the first time.

Screenshot by Siliconera

The whole thing felt very magical and fantastic to me. It’s a perfect fantasy setting, brimming with magic, creatures, and lore, all packaged in a colorful, cartoony style that works exceptionally well. The game isn't open world, but it does feature large areas full of things to look for, items to find and baddies to fight.

Helping you navigate the world are also mounts that you can call to your party. The first you get fairly early and are adorable bat-like dog creatures known as Pikuls. You eventually get other mounts that can help you navigate other types of terrain too, which are also helpful and look fascinating.

One of the most refreshing aspects of Visions of Mana is the presence of actual towns and villages. I feel like towns in JRPGs have never felt the same since the shift to full 3D. Here, each village feels distinct and lived-in, adding to the game’s classic feel.

Screenshot by Siliconera

As mentioned before, almost everything in this world is tied to elements. The assistance of elemental vessels can help you to explore the world such as using wind to get to a higher area or using water to create floating bubbles you can jump inside. These elements also play a significant role in combat. While many games feature your basic elements, and some even have a few extras, Visions of Mana really throws them all at you with eight total elemental vessels.

These vessels not only determine enemy weaknesses and resistances, but also form the basis of the game’s class system. Each character can equip an elemental vessel to shift into a class representing that element. It's different for each character, meaning each character has eight classes, plus their base, non-elemental class. For example, Val is a guard class with no element, yet if he equips the wind vessel he becomes a Rune Knight.

Screenshot by Siliconera

These classes are upgraded and skills are unlocked using the games Elemental Plot. It's sort of like a skill tree where characters can use elemental points to purchase upgrades. Some of these abilities even transfer between classes. It's a surprisingly simple system, yet leaves room for some strategy as you get into tougher enemies. The combat itself is fully real-time and while I believe it's executed well, it doesn't exactly break the mold. What I mean is, it's far more interesting customizing your characters than it is actually using them in battle.

The combat felt very fluid in Performance Mode. I ran into a few frame hiccups in Graphics Mode, but I also didn't really see a huge increase to detail in that mode either. One thing I thought was an issue, then realized was actually maybe an artistic choice is that at times the backgrounds seemed to move at different frame rates then the characters. It seemed intentionally done, but I found it to be a bit distracting especially in action sequences.

Screenshot by Siliconera

Many times, Visions of Mana just felt older than it is. Not visually, visually it's stunning, but between certain aspects of the gameplay and some of the tropes on display it just felt like a JRPG from another era. This isn't inherently a bad thing. I think there's something to say about a game making me feel nostalgic and like I played it when I was younger even though it just released. A lot of people have wanted an experience like that, but it's important to know what you're getting.

In the end, Visions of Mana doesn’t reinvent the wheel, but it knows damn well what makes a wheel work. It plays like a game we all remember from childhood, but with all the modern frills. The game delivers a beautifully crafted, nostalgic JRPG experience that’s worth checking out.

Visions of Mana will come to the PS4, PS5, Xbox Series X, and PC on August 29, 2024. A demo is available.

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Lost Odyssey Was a Solid Successor to Pre-Playstation Final Fantasy https://www.siliconera.com/lost-odyssey-was-a-solid-successor-to-pre-playstation-final-fantasy/?utm_source=rss&utm_medium=rss&utm_campaign=lost-odyssey-was-a-solid-successor-to-pre-playstation-final-fantasy https://www.siliconera.com/lost-odyssey-was-a-solid-successor-to-pre-playstation-final-fantasy/#respond Sun, 18 Aug 2024 22:00:00 +0000 https://www.siliconera.com/?p=1047721

The RPG landscape was beginning to shift in 2007 when Lost Odyssey released. Final Fantasy had begun to favor more stylized and cinematic storytelling. The not-far-off Final Fantasy XIII in particular would limit exploration (to an extent) to serve its deep political and sweeping narrative. In contrast, Lost Odyssey represents a progression of golden age JRPG storytelling, offering players a rich world full of exploration, a great cast of characters, and plenty of discovery along the way.

Created by Final Fantasy's father Hironobu Sakaguchi, Lost Odyssey acted as a spiritual successor to 90's JRPGs. Also, with Uematsu on board for the soundtrack, Lost Odyssey felt like a Final Fantasy game in everything but name.

The game offers a rich, emotional narrative with deep character development, focusing on themes of immortality, loss, and memory. Also, the traditional turn-based combat and richly detailed world feels like a love letter to fans of classic JRPGs.

The characters in Lost Odyssey are one of the game's strongest aspects. A diverse cast of characters join Kaim Argonar, the immortal protagonist. Each has their own struggles and backstories deeply intertwined with the game’s central themes.

In terms of gameplay, Lost Odyssey stays true to those same roots Final Fantasy does. The turn-based combat system is strategic and challenging. The addition of the "Ring System," which adds a timing element to attacks, keeps players engaged during battles. The game also includes traditional exploration and puzzle-solving elements, reminiscent of the earlier Final Fantasy titles.

Lost Odyssey
Image via Mistwalker

At the time of its release, Lost Odyssey was part of Microsoft’s strategy to break into the Japanese market. Alongside games like Blue Dragon, Lost Odyssey was one of the key titles in Microsoft's attempt to attract Japanese gamers to the Xbox 360. Although these efforts ultimately fell short, Lost Odyssey remains a significant title from this period. It showcases what could have been if Microsoft had succeeded in its ambitions.

Lost Odyssey captured the essence of what many JRPG fans loved about the genre during its golden age. Despite being over a decade old, the game still holds up well, with its timeless story, memorable characters, and classic gameplay mechanics.

In the end, Lost Odyssey represents a separate path from the Final Fantasy series. For fans of classic JRPGs, Lost Odyssey remains a must-play title. A game that stands as a testament to the enduring appeal of the genre and the creative vision of Hironobu Sakaguchi.

Lost Odyssey is currently available as a backwards compatible title on Xbox One and Xbox Series X|S.

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What Is The Best Persona Game? https://www.siliconera.com/what-is-the-best-persona-game/?utm_source=rss&utm_medium=rss&utm_campaign=what-is-the-best-persona-game https://www.siliconera.com/what-is-the-best-persona-game/#respond Fri, 09 Aug 2024 21:45:00 +0000 https://www.siliconera.com/?p=1046897 Walmart Memorial Day Games Sale Includes Pokemon, Persona 3 Reload

The Persona series contains some of the best JRPGs of all time. However, even the Persona games can still be ranked accordingly.

When ranking the Persona games, it's important to clarify that we’re considering only the best version of each title. Therefore, remakes or enhanced editions are what we’ll be focusing on. We're also sticking to only main entry titles, so no spinoffs here.

Also, fair warning—there's a notable shift in the series starting with Persona 3. While some fans are nostalgic for the earlier games, I believe the series reached new heights with the later entries. So, if you're a fan of the older style, this list might not entirely align with your preferences.

Persona Ranked from Worst to Best

Image via Atlus

6. Shin Megami Tensei: Persona

The PSP remake of the original Persona offers a better English localization and restored content that was missing from the original Western release. While the game introduces some interesting ideas, its age is evident in the gameplay and storytelling. The pacing can be sluggish, and it lacks the polish and depth of later entries. Still, it’s worth playing to see where the series began, but it’s clear that everything that follows improves upon it.

Image via Atlus

5. Persona 2: Innocent Sin

Innocent Sin improves on almost every aspect of the original Persona. The cast is more developed, and the story is richer and more engaging. However, like its predecessor, it shows its age, especially in terms of gameplay mechanics. This is also the game that famously features Hitler, which is a major talking point for many. Despite its flaws, it’s a significant step up from the original but still falls short of the series' later masterpieces.

Image via Atlus

4. Persona 2: Eternal Punishment

Unlike Innocent Sin, the PSP remake of Eternal Punishment never made it to the West. Among the early Persona titles, this is undoubtedly the best. The story is exceptional, potentially even surpassing some of the later games in the series. The cast is phenomenal, and the narrative is gripping from start to finish. However, the game’s age and outdated mechanics hold it back. It’s a gem from the past, but it feels very much like a product of its time.

Screenshot of battle scene in Persona 3 Reload
Screenshot by Siliconera

3. Persona 3 Reload The remake of Persona 3 adds modern polish to a game that was already a turning point for the series. The cast and story are top-notch, with themes that delve into darkness and mortality. The blend of social simulation and dungeon crawling was unique at the time and set the stage for future entries. While it sits right in the middle of this list, it’s a game that deserves every bit of praise it receives for being the bridge between the older and newer Persona games.

Screenshot of Persona 5 Royal Menu
Image via Atlus

2. Persona 5 Royal Here’s where things might get controversial—Persona 5 Royal lands in the number two spot. It undeniably has the best dungeons in the series, the most refined gameplay, and a stylish presentation that’s unmatched. The music, visual design, and the heist-themed story arc are all top-tier. However, while the Phantom Thieves are a great cast, they don’t quite reach the depth of the characters in the top spot on this list. It’s an almost perfect JRPG with endless content to explore, but it just misses out on the top spot.

Image via Atlus

1. Persona 4 Golden Persona 4 Golden takes the crown as the best Persona game. The cast is unforgettable, with deep character development and relationships that feel incredibly real. The story balances light and dark themes masterfully, and the rural setting gives the game a unique atmosphere that sets it apart from the others. The murder mystery plot keeps you hooked from beginning to end, and the emotional beats hit hard. Persona 4 Golden is where the series truly perfected its formula, making it the best entry in the franchise.

In the end, the Persona series is one of those rare franchises where even the "worst" game is still a good experience. Each entry has its unique strengths, and while they may differ in gameplay style and storytelling approach, they all share a common thread of deep character development, compelling narratives, and unforgettable experiences.

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The Best JRPGs You Can Find on Steam https://www.siliconera.com/the-best-jrpgs-you-can-find-on-steam/?utm_source=rss&utm_medium=rss&utm_campaign=the-best-jrpgs-you-can-find-on-steam https://www.siliconera.com/the-best-jrpgs-you-can-find-on-steam/#respond Fri, 09 Aug 2024 02:20:00 +0000 https://www.siliconera.com/?p=1046747 persona 5 royal avail merchandise

Steam is a literal treasure trove of JRPGs, arguably boasting the single best library of the genre on any platform. It's no surprise then that many JRPG enthusiasts enjoy PC gaming.

What makes Steam so remarkable is its collection of both newer titles and classic games. This means it is one of the only places you can experience an entire series worth of games in order.

This comprehensive selection below is a dream come true for JRPG enthusiasts.

The best JRPGs on Steam

Image via Square Enix

  • Almost Every Final Fantasy Game:

    • Steam hosts nearly every installment of the iconic Final Fantasy series, a monumental feature for fans. From the original Final Fantasy to Final Fantasy XV, you can experience the franchise all in one place. Final Fantasy VII and Final Fantasy IX are just a couple classics available, each offering a unique and unforgettable journey. The only title missing is Final Fantasy XVI, but it’s expected to arrive eventually, completing the collection. The availability of these games on Steam is a big deal. It allows new players and longtime fans alike to delve into one of the most beloved RPG franchises in history.

  • The Trails Series

    • One of Steam’s biggest draws for JRPG aficionados is the Trails series. Unlike many other JRPG franchises, Trails tells a continuous story across its numerous installments. Steam is the only platform where you can play every game in the series. Thus, following the interconnected narrative fromTrails in the Sky to Trails through Daybreak. This continuity makes the Trails series a unique and rewarding experience for those who appreciate deep, long-term storytelling.

  • Persona 3, 4, and 5

    • Persona 3, Persona 4 Golden, and Persona 5 Royal are all available on Steam. Three chance for players to immerse themselves in Atlus’ iconic blend of turn-based combat and social sim. Each game explores different themes and settings, from the dark, psychological Persona 3 to the vibrant, rebellious Persona 5. Steam’s accessibility makes it easier than ever to jump into these critically acclaimed titles.

  • Dragon Quest XI

    • Dragon Quest XI: Echoes of an Elusive Age is another highlight in Steam’s JRPG library. This title is celebrated for its classic turn-based gameplay, charming characters, and stunning world design. It’s a love letter to fans of traditional JRPGs, blending nostalgia with modern polish.

  • Octopath Traveler I & II

    • Both Octopath Traveler games are available on Steam, showcasing Square Enix’s innovative HD-2D art style. These games offer unique storytelling through the intertwining tales of different characters, each with distinct paths and gameplay mechanics. Additionally, the deep combat system and gorgeous visuals make them standout titles in any JRPG collection.

  • Chrono Trigger

    • No list of the best JRPGs would be complete without mentioning Chrono Trigger. This timeless classic is available on Steam. Therefore, a new generation of players can experience one of the most beloved JRPGs ever. With its innovative time-travel mechanics, memorable characters, and multiple endings, Chrono Trigger remains a benchmark in storytelling and game design.

  • Chained Echoes

    • Chained Echoes is a modern indie gem that pays homage to the golden age of JRPGs. With its pixel art style, deep story, and strategic combat, it’s a must-play for fans of the genre. Steam is the perfect platform to discover this and other indie titles that capture the spirit of classic JRPGs while bringing fresh ideas to the table.

So, with such a rich and diverse library, Steam is one of the best places to dive into JRPGs. This list could go on and on and on if I wanted. Whether you’re revisiting old favorites or exploring new adventures there's something to play at all times on Steam.

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All Game Modes in Marvel Rivals https://www.siliconera.com/all-game-modes-in-marvel-rivals/?utm_source=rss&utm_medium=rss&utm_campaign=all-game-modes-in-marvel-rivals https://www.siliconera.com/all-game-modes-in-marvel-rivals/#respond Mon, 29 Jul 2024 23:45:00 +0000 https://www.siliconera.com/?p=1044738

Marvel Rivals offers a variety of game modes that cater to different playstyles and strategies, ensuring there's something for every player. Whether you're escorting payloads or capturing enemy bases, Marvel Rivals has you covered.

Here’s a breakdown of the three confirmed game modes available in the Marvel Rivals closed beta test.

Game Modes Available in the Marvel Rivals Closed Beta

Marvel Rivals Twitch Closed Beta Keys
Image via Marvel

Convoy

In Convoy, one team takes on the role of the attacker, escorting an object along a predetermined path through the map. Overwatch players may recognize this as essentially being their Payload or Escort modes.

The defending team's goal is to ensure the convoy reaches its destination, while the attacking team is of course trying to destroy it. This mode requires strategic coordination and teamwork. Defenders need to work together to split their forces between defense and retaliation.

Domination

Domination will force players to contend for a single point on a map, with the best out of three emerging victorious. This means that if you lose the first round, you have the chance to pull it back in the next. Your Ultimate will carry over, meaning if you have a 95% Ultimate charge, when you start the next round of Domination, you can save that to turn the tide. However, you will won't play the same map twice in a round of Domination, and instead will be taken through a total of three different stages, each with a similar theme. This means that you will need to play around the unique strengths and weaknesses of each arena.

Convergence

Convergence throws players in a King of the Hill-style battle for a single control point that changes locations. This mode demands quick reflexes and rapid decision-making, as players must adapt to the shifting battleground and vie for dominance over the constantly moving control point. It's a high-intensity mode that keeps players on their toes, ensuring that no two matches are ever the same.

All these modes and lobbies are available in the closed beta. It gives players a diverse range of gameplay experiences as they dive into the world of Marvel Rivals.

Marvel Rivals is currently in closed beta on the PS5, Xbox Series X|S and PC.

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Review: Trails Through Daybreak Elevates the Series’ Legacy https://www.siliconera.com/review-trails-through-daybreak-elevates-the-series-legacy/?utm_source=rss&utm_medium=rss&utm_campaign=review-trails-through-daybreak-elevates-the-series-legacy https://www.siliconera.com/review-trails-through-daybreak-elevates-the-series-legacy/#respond Fri, 28 Jun 2024 13:01:06 +0000 https://www.siliconera.com/?p=1038787

The Legend of Heroes: Trails series of games is something of a paradox. It's both underrated, yet somehow recommended to the point of annoyance on JRPG forums. As a longtime fan, I can vouch for its depth, intricate storytelling, and beloved characters. The Legend of Heroes: Trails through Daybreak not only honors this legacy, but it elevates the experience to something new.

The Legend of Heroes: Trails through Daybreak begins a new story arc of the Trails series in the Calvard Republic. The game follows Van Arkride, a young man working as a Spriggan, essentially a sort of mercenary-detective hybrid. This game ushers in the second half of the Trails game series, which began in 2004 with Trails in the Sky. This means it features interconnected story arcs set in different nations on the continent of Zemuria.

Screenshot by Siliconera

The first thing that sticks out about Trails through Daybreak is its scale. It's not just that it seems bigger than past games, you can actually feel the greater scope in every way. Van's story starts in the capital of the Calvard Republic, and from the jump, it feels alive and detailed. Per Trails tradition, the NPCs and world-building are on point here. However, here it feels richer and deeper than ever.

One of the standout changes in Trails through Daybreak is the introduction of a second combat system. Initially, I was skeptical about having two separate forms of fights: Field battles (real-time) and Command battles (turn-based). However, my trust in Nihon Falcom was well-placed. Field battles are primarily for dealing with mobs in the overworld, while tougher enemies are handled in Command mode. Bosses fights take place exclusively in Command Mode.

Screenshot by Siliconera

So, If you’re concerned that the series is moving away from turn-based combat, rest assured. The tactical, turn-based system we love is still here, and it is improved and faster than ever. The link system from Trails of Cold Steel returns, only it is more fluid and allows for on-the-fly link formation. Field battles significantly speed up traversal, a huge improvement in a series sometimes criticized for its slow pace. In older games, crossing the map meant multiple drawn-out battles. Now, Van and company wipe mobs quickly in real-time.

If you have to switch to a turn-based fight if a field enemy is really giving you trouble, a single button press launches you into Command mode completely seamlessly in Trails through Daybreak. There is no loading and hardly any transition at all. In fact, this can even be a strategy. If you manage to stun an enemy in Field mode, then launch Command mode, you'll begin the turn-based fight with the advantage. However, the opposite is also true. If you get knocked below a certain health threshold in the field, you'll be forced into Command mode. This time, however, enemy gains the advantage. The whole system adds way more depth than I expected. There are so many occasions where figuring out how to approach enemies and which mode to use and when determined me getting past an area.

Screenshot by Siliconera

The completely overhauled and simplified orbment system is another major highlight in Trails through Daybreak. Gone are the days of flipping through help screens to figure out the exact combination of quartz to get the spell you need. While Trails of Cold Steel made strides in the right direction, this game goes even further. Slotted Quartz shards now give buffs and passive effects. Each shard contributes to your potential "shard skills" based on their layout. This retains the strategic depth, without locking essential spells and attacks behind complicated setups.

Van's party gains magic through the use of drives. Each character equips a drive with a set loadout of magic attacks. Also, there are a couple of empty slots for "plugins" to further customize abilities. As someone who could easily spend up to an hour tweaking orbments in past games, this method is significantly faster while still allowing for detailed character customization.

Screenshot by Siliconera

It's just so incredible to be playing a Trails game that looks this good and is this fun to play. Trails through Daybreak has bells and whistles I hoped for in past games, and it just feels like a fresh take on the series. I've reached the point with the series' gameplay that I'm not even sure what I could ask for to make it better. Trails through Daybreak is just damn good.

Playing on PC, I never encountered technical issues. I'd call the game very well optimized. However, one aspect that new players might find surprising is the sparse voice acting. Despite the series' acclaim, Trails games are relatively budget titles compared to their JRPG peers, resulting in limited voice acting. With a massive as the script in Trails through Daybreak is, it's no surprise. This has been the norm since the Trails of Cold Steel arc. It's just the nature of these games production and doesn't detract from the game. However, for new players it may take getting used to.

Trails through Daybreak's storyline nails the pacing. In true Trails fashion, the game starts simple and builds to a grand climax. It’s darker than many previous entries and seems to be steering the series in an intriguing direction. I'm eager to fan discussion about the game after playing it.

Screenshot by Siliconera

Van's cases as a Spriggan frame the story and lead him all over Calvard with a variety of different characters. New to the series, Van can actually make choices in these cases that affect his "alignment". This system can unlock specific dialogue with certain factions and can affect who will work with Van at certain points in the game. The system does not effect the ending.

The cast of characters is incredible, every bit as lovable as in past entries, and some are even more memorable. Characters from past games make appearances, and while new players may miss some nuances, the game does a good job of establishing their importance. Newcomers might find this extensive backstory daunting, as the game follows several games' worth of story and conflict. Be prepared to miss some character development and events if this is your first entry, especially from returning characters. However, if you can't or don't want to go back to start Trails in the Sky this game really works hard to keep you in the loop. It's not exactly perfect place to start, but if you're going to hop on at the new era, this is where to do it.

Screenshot by Siliconera

Trails through Daybreak builds on everything I love about one of the the greatest JRPG series of all time. It's such a grand adventure, and I can't wait to see where the rest of this arc goes. if you're already a Trails fan, picking up this game is a no-brainer. You likely already own it in Japanese. For new players, this might be the game that finally gets you to check out the series.

The Legend of Heroes: Trails through Daybreak will come to the PS4, PS5, Switch, and PC on July 5, 2024.

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Seto Kaiba Is the Best Part of Yu-Gi-Oh (and It Isn’t Even Close) https://www.siliconera.com/seto-kaiba-is-the-best-part-of-yu-gi-oh-and-it-isnt-even-close/?utm_source=rss&utm_medium=rss&utm_campaign=seto-kaiba-is-the-best-part-of-yu-gi-oh-and-it-isnt-even-close https://www.siliconera.com/seto-kaiba-is-the-best-part-of-yu-gi-oh-and-it-isnt-even-close/#respond Sun, 23 Jun 2024 13:00:00 +0000 https://www.siliconera.com/?p=1035296 Seto Kaiba rips the fourth Blue Eyes card

Seto Kaiba is undeniably the coolest character in the Yu-Gi-Oh anime. In fact, he stands out not only in that series, but also among all anime rivals in general. This is all because while he may seem like a simple character at first, he's actually quite layered.

Editor's Note: There are be Seto Kaiba Yu-Gi-Oh anime spoilers below.

What makes Kaiba so remarkable is his unwavering dedication to becoming the best at a card game. Going so far as ignoring the larger, fantastical conflicts surrounding him, he's focused in a way you can appreciate. While the other characters grapple with ancient pharaohs and dark shadow magic, Kaiba remains pretty much focused on Duel Monsters. His indifference to the absurdly world-ending calamities around him is genuinely refreshing. He acknowledges the craziness is happening, and he just doesn't care. The guy just wants to shuffle up and play some cards.

Image via Gallop

But it makes sense. Seto Kaiba’s backstory in Yu-Gi-Oh adds depth to his character. As an orphan, he used his intelligence and skill at chess to secure his adoption by Gozaburo Kaiba. To Kaiba, this was effectively winning his freedom through sheer intellect and skill. This victory set the tone for his life, where mastering games became his path to success.

Kaiba's intense need to win is not just driven by ego, but by the understanding that winning is the only way he knows to move forward. His life has always been a series of high-stakes games. Victory is his means of survival and progression. This is why he needs to beat Yugi Muto.

Muto is not only Kaiba's first loss, but he also can't understand losing to a duelist he should beat on paper. Of course, it helps that Muto has an ancient pharaoh who is, like, stupid good at card games playing for him. Kaiba does it all on his own, like everything in his life. I mean, I know the point is that he needs to allow others to help him to be better. That's his whole Battle City arc. Still, if I was Kaiba, I'd be mad about it too.

Image via Gallop

Kaiba's softer side is most evident in his relationship with his brother, Mokuba. During the Duelist Kingdom arc, Kaiba's usually unyielding demeanor shifts when Pegasus captures Mokuba. For once, winning and pride aren't the only reason he's playing. To save Mokuba, Kaiba swallows his pride and faces Muto, needing to defeat him to challenge Pegasus.

Despite summoning the formidable Blue-Eyes Ultimate Dragon, Kaiba is on the brink of defeat. In a dramatic moment, Kaiba threatens to jump off a ledge if Muto attacks, manipulating his opponent into forfeiting the duel. Unlike many adversaries in the series who cheat to win, Kaiba doesn't feel like the win counts. This was a desperate bid to save his brother by sacrificing his integrity. It is a defining moment that showcases his depth and complexity.

Image via Gallop

Kaiba's one-liners and ruthless wit are another highlight. His verbal sparring, especially with Joey Wheeler, is legendary. Although to be fair, at least early in the show, he really is a third rate duelist with a fourth rate deck.

Seto Kaiba’s unwavering dedication to being the best duelist, his complex backstory, and his sharp wit make him the standout character in Yu-Gi-Oh! His ability to remain focused on his goals, even amidst the chaos of ancient magic and world-threatening stakes, is what sets him apart and cements his status as the coolest character in the series.

Yu-Gi-Oh! is currently streaming on Hulu and Crunchyroll.

The post Seto Kaiba Is the Best Part of Yu-Gi-Oh (and It Isn’t Even Close) appeared first on Siliconera.

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Trails Through Daybreak Could Be the Best Standalone Option in Years https://www.siliconera.com/trails-through-daybreak-could-be-the-best-standalone-option-in-years/?utm_source=rss&utm_medium=rss&utm_campaign=trails-through-daybreak-could-be-the-best-standalone-option-in-years https://www.siliconera.com/trails-through-daybreak-could-be-the-best-standalone-option-in-years/#respond Thu, 20 Jun 2024 19:00:00 +0000 https://www.siliconera.com/?p=1035210 The Legend of Heroes: Trails Through Daybreak Demo Debuts in June

The Legend of Heroes: Trails through Daybreak is right around the corner, with plenty of hype. No doubt many players are going to look at Trails through Daybreak and wonder if it could be played standalone. Especially as Trails through Daybreak, the eleventh installment in the The Legend of Heroes: Trails series, is technically a standalone experience. The game has new main characters we've never seen before in a country we're familiar with but haven't spent a significant amount of time in. However, This game continues to build on the rich lore and intricate world established across its predecessors.

Previously I discussed how Trails through Daybreak might not be the best starting point when going over all The Legend of Heroes recent titles. The game takes place after several games' worth of story and conflict, which could make it challenging for new players to fully grasp the context and stakes involved. As such, newcomers might find themselves overwhelmed by the extensive backstory that has spanned over a decade and multiple arcs. From what we know so far though, and what I've seen in the demo, Trails through Daybreak seems like it can be played as a standalone, but may not provide an ideal experience if someone does.

Kuro no Kiseki Heading West as Trails through Daybreak
Image via NIS America and Nihon Falcom

Trails through Daybreak marks the beginning of a new arc. Therefore, it serves as a relatively fresh starting point within the overarching saga. For players who are eager to dive into the latest game without playing through ten previous titles, this could offer a chance to do it. It introduces new characters and storylines, while maintaining the series' hallmark depth and complexity.

However, starting from the beginning with Trails in the Sky remains the optimal approach for a comprehensive understanding. Admittedly, not everyone has the time or inclination to commit to such an extensive journey. Recognizing this, Trails through Daybreak can act as a gateway into the series. It seems like it will offer enough context to catch you mostly up to speed.

Screenshot by Siliconera

However, I must issue a word of warning. There will be events and character development that you'll have completely missed if this is your first game in The Legend of Heroes series. One character in particular has an incredible story arc! Spoilers aside, by the time you see them in Trails through Daybreak, they're very different from who they were than when we first met them. If this is something you can look past, then you'll be a lot better off.

Ultimately, Trails through Daybreak isn't a going to be a perfect standalone starting point for The Legend of Heroes: Trails series of games. However, I feel it's as good as it is going to get at this point. If you're eager to jump into the world of Trails, but hesitant to start from scratch, Trails through Daybreak could work. Remember, the goal isn't to gatekeep the series, but to provide you with the information needed to make an informed decision.

The Legend of Heroes: Trails through Daybreak will come to the PS4, PS5, Switch, and PC on July 5, 2024.

The post Trails Through Daybreak Could Be the Best Standalone Option in Years appeared first on Siliconera.

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Kiefer Sutherland Brought Depth to Snake, Despite Controversy https://www.siliconera.com/kiefer-sutherland-brought-depth-to-snake-despite-controversy/?utm_source=rss&utm_medium=rss&utm_campaign=kiefer-sutherland-brought-depth-to-snake-despite-controversy https://www.siliconera.com/kiefer-sutherland-brought-depth-to-snake-despite-controversy/#respond Sun, 16 Jun 2024 13:00:24 +0000 https://www.siliconera.com/?p=1035208

A lot has been said about Metal Gear Solid V over the years. One hot topic always seems to involve Kiefer Sutherland and the voice of Venom Snake. Much controversy stems from the decision to replace longtime Snake voice actor David Hayter with the actor. However, Sutherland had his own merits.

Warning: This article includes spoilers for Metal Gear Solid V: The Phantom Pain.

First things first! I do feel that David Hayter should have been Snake, or at least involved somewhat in the game. The way he was tossed aside never did sit right with me. However, I think Kiefer Sutherland is an incredible actor. I was sad about Hayter, but optimistic about Sutherland when the news first broke.

What we got, especially given the situation, was a truly stellar Venom Snake performance by Kiefer Sutherland. He brought a reverence and mystery to Venom Snake, while still providing enough of what people came to expect. Given the twist of Venom not actually being Big Boss, the entire thing played into the lore. Sutherland did an excellent job playing someone who thought he was someone else.

What we got, especially given the situation, was a truly stellar Venom Snake performance by Kiefer Sutherland in Metal Gear Solid V.
Screenshot by Siliconera

"You've written your own history."

Venom Snake has very few lines of dialogue, often functioning as a borderline silent protagonist. This minimalistic approach is intentional, again given the game's now famous twist ending. Despite the limited dialogue, much of Sutherland's performance shines through the use of facial motion capture. It's a feature that was nearly impossible in previous Metal Gear Solid games due to technical limitations.

Through his facial expressions, Sutherland effectively conveys the complex emotions of Venom Snake. He appears confident in spite of confusion. He is patient, yet intolerant of foolishness. This nuanced performance adds depth to the character and helps immerse the player in the game's narrative. Hideo Kojima, the game's creator, mentioned that this was one reason for casting a film actor like Sutherland. (However, he'd been trying to replace Hayter with a film actor for years, so I think Kojima just really wants to be best friends with celebrities.)

When Sutherland does get an opportunity to speak as Venom Snake, he knocks it out of the park with a quiet confidence that only comes from his decades of experience. I want to pick out one scene in particular that I feel is quite possibly the best monologue in the entire series. It's short, poignant, and wonderfully performed.

What we got, especially given the situation, was a truly stellar Venom Snake performance by Kiefer Sutherland in Metal Gear Solid V.
Screenshot by Siliconera

The scene occurs at the end of Mission 43, "Shining Lights, Even in Death." After an emotionally draining mission, during which Venom Snake (and thus us) is forced to kill his infected soldiers, there is a scene where the ashes of the fallen are prepared to be buried at sea.

Tensions run high as Huey accuses Snake of being responsible for the massacre. Miller defends Snake, insisting that there was no other way and that the soldiers wanted him to shoot them. As Venom Snake begins to spread the first urn of ashes, he stops and delivers one of the most famous lines in the game:

"I won't scatter your sorrow to the heartless sea. I will always be with you."

He then spreads the ashes on his own face.

"Plant your roots in me. I won't see you end as ashes."

Finally, he decides that the soldiers will not be buried at sea but will instead be ground into diamonds and worn on their uniforms.

"You're all diamonds."

This scene stands out as one of the most emotional in the series, and Sutherland's performance is a significant part of its impact. His delivery is quiet, sorrowful, and restrained, effectively conveying the weight of the moment. The facial expressions and subtle nuances in his voice draw the player into Venom Snake's emotions.

Unlike the dramatic and overtly emotional death of Sniper Wolf, this scene carries multiple layers of complexity. Sutherland portrays a Venom Snake who blames himself yet remains strong for his surviving soldiers, reveres his fallen comrades, and grapples with his quest for revenge. This intricate performance would have been challenging for a less experienced actor.

While Metal Gear Solid V has its share of problems, the performance of Kiefer Sutherland and the "Shining Lights, Even in Death" scene are highlights. They remind us why the series is so beloved. Despite the controversy, Sutherland brought depth and nuance to Venom Snake, proving that he was a worthy successor to the iconic role.

Metal Gear Solid V: The Phantom Pain is currently available on PS4, Xbox One and PC.

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Kingdom Hearts Should Have Leaned Heavier Into Final Fantasy https://www.siliconera.com/kingdom-hearts-should-have-leaned-heavier-into-final-fantasy/?utm_source=rss&utm_medium=rss&utm_campaign=kingdom-hearts-should-have-leaned-heavier-into-final-fantasy https://www.siliconera.com/kingdom-hearts-should-have-leaned-heavier-into-final-fantasy/#respond Sat, 15 Jun 2024 13:00:00 +0000 https://www.siliconera.com/?p=1033967

When Kingdom Hearts first debuted, its unique concept of blending Disney worlds with Final Fantasy characters felt fresh and intriguing. The initial elevator pitch of "Disney meets Final Fantasy" was a dream come true for many. However, as the series progressed, the presence of Final Fantasy characters significantly diminished, to the point where they don't even appear in the Kingdom Hearts III base game, and it's a shame for the series as a whole.

Elements like Moogles and other staples from the Final Fantasy series persist throughout the Kingdom Hearts games. However, their influence on the storyline has been minimal since the first few entries. One of the first allies Sora meets in the original game is Squall from Final Fantasy VIII, who goes by the name Leon. This encounter, with Leon's older, more battle-worn design, set an exciting precedent for integrating fan-favorite Final Fantasy characters into this new Kingdom Hearts universe.

Screenshot by Siliconera

Sadly, the cool design and a few lines of dialogue about his new name are all we ever get regarding him. Shortly after meeting Leon, Sora teams up with Donald and Goofy. From here he heads to various Disney worlds, and Final Fantasy characters are nowhere to be seen. This absence is explained in-universe by the rules that characters typically cannot travel between worlds. Nevertheless, this feels like a missed opportunity to blend the two franchises more deeply.

One notable exception to this trend is the Olympus Coliseum storyline. Here, Cloud from Final Fantasy VII is hired as a mercenary by Hades from Disney's Hercules. This crossover was an organic and exciting melding of the two universes, showcasing the potential for similar interactions. Imagine every Disney world featuring a Final Fantasy character in a similar capacity. It would have allowed for plenty of narrative possibilities that, sadly, Square Enix chose not to explore.

Screenshot by Siliconera

While Square Enix gave us a little more interaction with Final Fantasy characters in Kingdom Hearts II, it really doesn't develop things much further. While it's cool to see Cloud and Squall talk to each other, Square Enix barely follow up on this premise. Even when the storyline comes to Hollow Bastion, the plot is more happening around them, and not with them.

It is understandable that Disney, being the larger and more protective brand, most likely imposed limitations on the crossovers. However, the imbalance has become a huge talking point. It's akin to Marvel vs. Capcom featuring tons of Marvel characters, then only a few from Capcom before gradually omitting Capcom characters entirely.

Fans love Kingdom Hearts for its complex, often convoluted and ultimately compelling storyline. However, leaning more heavily into the Final Fantasy aspect could have potentially elevated the series further. Sadly, the potential for exploring interactions with Disney characters remains largely untapped.

Screenshot by Siliconera

As for antagonists, while Sephiroth is a classic bonus boss in earlier games, he's also missing from Kingdom Hearts III. Other iconic Final Fantasy villains are also notably absent from the series. This deprives the series of potentially thrilling encounters and team-ups with Disney villains.

Kingdom Hearts could have really benefited from a stronger inclusion of Final Fantasy characters throughout the series. Their rich backstories and dynamic personalities could have added even more depth and diversity to the game's narrative. Despite these missed opportunities, Kingdom Hearts remains a unique and beloved franchise. Guess we'll just have to wonder about what could have been if it had fully embraced its Final Fantasy roots.

The Kingdom Hearts series released on Steam on June 15, 2024.

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Siliconera’s Most Recommend 2024 Steam Next Fest Demos https://www.siliconera.com/siliconeras-most-recommend-2024-steam-next-fest-demos/?utm_source=rss&utm_medium=rss&utm_campaign=siliconeras-most-recommend-2024-steam-next-fest-demos https://www.siliconera.com/siliconeras-most-recommend-2024-steam-next-fest-demos/#respond Tue, 11 Jun 2024 21:00:00 +0000 https://www.siliconera.com/?p=1035206

Steam Next Fest is back in swing! Let's take a look at some of the 2024 Steam Next Fest demos worth checking out. Steam Next Fest is an online festival hosted by Valve where upcoming games get highlighted through livestreams and playable demos. This event is a golden opportunity for gamers to try out new titles and get a taste of what’s coming next in the world of gaming.

Here are a few selections for you to check out, in no particular order:

2024 Steam Deck Next Fest demos you can try now

Image via The Gentlebros

Cat Quest III

The Cat Quest series has become a cult classic, and the third installment looks to polish and expand on its winning formula. Set in the pirate-themed Purribean, Cat Quest III lets you play as a swashbuckling purrivateer alongside a trusty spirit companion. The game promises an engaging open-world action RPG experience with plenty of humor and charm. I think fans of the previous games will likely find this new adventure a delightful continuation of the series.

Image via Necrosoft Games

Demonschool

Demonschool boasts a killer art style and seems like a throwback to the original Persona games. This new-style tactics RPG involves defeating enemies in both human and demon worlds while navigating university life on a mysterious island. The game features a rewindable planning phase for creating combos, a light horror narrative, and relationship-building with 15 characters. It has the makings of a sleeper hit, combining strategy with a compelling story.

Image via Stray Fawn Studio

Dungeon Clawler

Dungeon Clawler mixes deck-building with a claw machine mechanic, creating a unique and fun gameplay experience. As you fight through the dungeon to reclaim your lost rabbit paw, you'll enjoy a blend of rogue-like mechanics and strategic planning. The art style is quirky and engaging, making this demo a standout.

Image via Microbird Games

Dungeons of Hinterberg

Dungeons of Hinterberg looks like a Zelda set in the Alps, complete with snowboarding elements. You play as Luisa, a burnt-out law trainee escaping her corporate life to conquer dungeons in the Austrian Alps. With a mix of combat, puzzle-solving, and exploration, this game offers a unique adventure. The demo promises a blend of action and relaxation, with activities ranging from ziplining through forests to having coffee by the lake, all while fighting off monsters with sword and magic skills. It's an intriguing mix that has me hooked from the start.

Image via Jyamma Games

Enotria: The Last Song

Enotria: The Last Song is a Soulslike game set in a bright, sun-lit world inspired by Italian folklore. The bright setting contrasts beautifully with the genre's typical dark aesthetic. With over 100 different enemies and a rich unique narrative, I feel like this game could offer a fresh take on the Soulslike genre.

Image via NPC Studio

Fields of Mistria

For fans of Stardew Valley and Harvest Moon, Fields of Mistria is a must-play. This farm sim leans heavily into fantasy elements, offering a charming and magical experience. Set in an idyllic village recovering from an earthquake, you'll restore the town and explore the land's newfound magic. The demo showcases the game's potential for cozy, rewarding gameplay.

Image via Crisalu Games

Goblin Cleanup

Goblin Cleanup has a fun, tongue-in-cheek premise that involves you play as a goblin tasked with preparing a dungeon for the next adventurer. It's a humorous take on dungeon management, allowing for both cooperative and competitive play with up to three friends. The charm of this game lies in its unique concept and playful execution.

Image via Starry Studio

Once Human

Once Human is one of the most anticipated showcases of Steam Next Fest, and I can't recommend it enough. This multiplayer open-world survival game is set in a strange, post-apocalyptic future where you and your friends fight monstrous enemies, uncover secret plots, and build your own territory. The demo highlights the game's vast world and cooperative gameplay, making it a must-try for fans of survival games.

Image via Pounce Light

Tiny Glade

Tiny Glade is the perfect relaxing building game to unwind with after a long day. This free-form building game lets you create castles and dioramas without management or combat. The gridless building chemistry allows for creativity and stress-free construction. It's a delightful and calming experience that stands out amidst more intense offerings.

2024 Steam Next Fest runs until June 17, 2024

The post Siliconera’s Most Recommend 2024 Steam Next Fest Demos appeared first on Siliconera.

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Review: MultiVersus Held Back by Its Free-to-Play Model https://www.siliconera.com/review-multiversus-held-back-by-its-free-to-play-model/?utm_source=rss&utm_medium=rss&utm_campaign=review-multiversus-held-back-by-its-free-to-play-model https://www.siliconera.com/review-multiversus-held-back-by-its-free-to-play-model/#respond Fri, 07 Jun 2024 19:00:00 +0000 https://www.siliconera.com/?p=1033410

Ever since Super Smash Bros burst onto the scene, many developers tried to replicate its unique charm. The concept of characters from various franchises coming together for epic brawls is simply too fun to ignore. Everyone enjoys the novelty of seeing their favorite characters, who otherwise exist in separate universes, duking it out in frenetic, action-packed battles. The good news is that Player First Games actually delivers on that novelty with MultiVersus, but at the same time other elements hold the game back.

MultiVersus brings together beloved characters from Warner Bros' vast library, including superheroes, cartoon icons, and even movie legends. The prospect of Batman fighting Shaggy or Arya Stark facing off against Bugs Bunny is undeniably fun and taps into the same cross-over magic that made Smash Bros a household name. However, while MultiVersus nails the excitement and novelty of a crossover brawler, it’s a shame that the free-to-play model severely undermines the actual gameplay. The monetization strategy is pervasive and creates a barrier for many players who can't or won't dish out big money.

multiversus jake harley bats arya
Image via Player First Games

Keep in mind going forward that I reviewed this game as a completely free-to-play experience. I did not pay for anything in game, nor was I provided me with any additional content. I started from the bottom like everyone else, and I write this review from that perspective.

MultiVersus offers players a genuinely enjoyable gaming experience. The combat system, simplified and heavily influenced by Super Smash Bros, is easy for newcomers to pick up while still providing depth for seasoned players. The online experience is also excellent. It is smooth and reliable, featuring minimal lag and quick matchmaking. Each character in MultiVersus feels unique, with detailed move sets and costumes that reflect their histories and lore. This attention to detail adds a layer of charm and authenticity, making the battles more enjoyable. The well-executed character designs and vibrant, engaging stages reflect the unique styles of their respective universes.

multiversus screenshot of Velma, Batman, and Shaggy
Image via Player First Games

Unfortunately, the positives end there. You begin the game with only one character unlocked: Shaggy. While there is a rotation of weekly "guest characters" available for play, this initial limitation is baffling. A more generous starting roster would allow players to explore the diverse lineup that should be the game’s main attraction. Instead, players may lose interest immediately if the guest characters don’t appeal to them.

Most additional characters cost $10 each, amounting to over $200 for the full roster. In comparison, you can just buy Super Smash Bros Ultimate for $60, which includes over 70 characters in the base game. Even among peers, MultiVersus is just very expensive regarding its characters. A $40 or $50 character pass, akin to the one implemented in Killer Instinct, would have made for a more player-friendly approach. That model allows access to all characters for a one-time fee, offering a better value and opportunity to let players actually play the game.

To be fair, you can unlock characters through fighter credits earned in-game. However, this process is excruciatingly slow even by free-to-play standards. The grind required to unlock just one character can take days, meaning unlocking the full roster would take months of consistent play. This system feels especially restrictive considering that a fighting game roster can make or break the experience.

Screenshot by Siliconera

Earning rewards and currency in MultiVersus adds to the frustration of the game. Players gain nothing from online fights, which seems counterintuitive for a game that focuses on online multiplayer. Instead, players must complete PvE events or specific challenges to earn rewards. Although many of these challenges are, or can be, completed in PvP fights online, the fights themselves don't provide actual bonuses. Once players complete their daily missions, they have little incentive to keep playing, especially if they don't have access to their favorite characters.

MultiVersus often presents players with impossible tasks as part of these challenges. For instance, you might need to play a match with a specific character or character type. If that character isn't available in the weekly rotation and you haven't purchased them, you miss out on those rewards. Given the limited number of daily and weekly quests, this can be a significant hurdle.

Screenshot by Siliconera

The game is so stingy with XP and rewards that completing the BattlePass could be unachievable for some players, even if they play nearly every day. Player First Games and WB Games need to address this issue. They should provide rewards for fights and offer an easier way to add characters to the roster. Without these changes, I think players are unlikely to stick around for long.

Local multiplayer in MultiVersus is another disappointment. It is available only in an offline versus mode.. There are no local multiplayers options for events or online matches. This limitation feels like a missed opportunity, especially for a game that could thrive as a couch or party game.

Image via Player First Games

MultiVersus could have been a fun multi-platform answer to Super Smash Bros, but the choice to adopt a free-to-play model with staggering costs for characters locks much of the fun behind paywalls or extensive grinding. While it succeeds in delivering whimsical, cross-franchise battles that players love, the free-to-play model makes it all feel worthless. This mishandling results in a game that I feel, despite its potential, won't retain players once they realize the hassle.

MultiVersus is currently free-to-play on PS4, PS5, Xbox Series X, and PC.

The post Review: MultiVersus Held Back by Its Free-to-Play Model appeared first on Siliconera.

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Simple JRPG Influences Built Pokemon into a Phenomenon https://www.siliconera.com/simple-jrpg-influences-built-pokemon-into-a-phenomenon/?utm_source=rss&utm_medium=rss&utm_campaign=simple-jrpg-influences-built-pokemon-into-a-phenomenon https://www.siliconera.com/simple-jrpg-influences-built-pokemon-into-a-phenomenon/#respond Mon, 27 May 2024 22:00:00 +0000 https://www.siliconera.com/?p=1029446

Game Freak and Nintendo's Pokemon series is nothing short of a cultural juggernaut, dominating television, movies, merchandise, and more. However, in the midst of its franchise success, it’s easy to overlook the Pokemon series' roots as a simple, yet innovative, JRPG.

At its core, Pokemon started as a small JRPG with big influences, drawing heavily from other seminal games in the genre to create something both familiar and revolutionary. For example, its gameplay mechanics and core concepts draw inspiration from titles like the Shin Megami Tensei series. (The original Digital Devil Story: Megami Tensei debuted on the Famicom in 1987, while Shin Megami Tensei started in 1992 on the Super Famicom.) In Shin Megami Tensei, players recruit demons to fight alongside them, much like trainers catch and battle with Pokemon. Both games emphasize the importance of building a diverse team to tackle various challenges.

Shin Megami Tensei's demon recruitment involves negotiating with demons, each possessing unique skills and attributes. Pokemon features a similar mechanic, though this JRPG series simplifies the idea by focusing on catching wild Pokémon using Poke Balls. The essence remains the same. Collecting a variety of creatures is necessary to progress through the game.

Image via Atlus

The differences, however, are notable. While Shin Megami Tensei often explores darker themes and complex narratives, Pokemon adopts a more simple family-friendly approach. The gameplay of Pokemon emphasizes exploration and the joy of discovery, encouraging players to "catch 'em all" and form bonds with their Pokemon. This collection aspect, combined with a much more vibrant world, made Pokemon accessible to a broader audience. This of course lay the groundwork for its widespread appeal.

Another significant influence on Pokemon is the Final Fantasy series, particularly in terms of party building. In traditional Final Fantasy games, players assemble a party from a set roster of characters with specific roles and abilities. Pokemon takes this concept and amplifies it exponentially.

Instead of a party of a few pre-determined characters as in other JRPG games, the Pokemon series started by offering players a roster of 151 creatures for players to catch and train. (It's a number that has grown significantly over the years). This massive selection allows for unprecedented flexibility and personalization in team building, as well as makes each player's journey completely unique. Even among longtime fans, players still find new ways to progress through the games using fresh parties of Pokemon.

Screenshot of King Moogle Mog in FFXIV.
Image via Square Enix

Moreover, Final Fantasy's turn-based combat system can be seen in Pokemon’s battle mechanics, albeit simplified. Each turn, players choose actions for their Pokemon. You can attack, apply a status effect, use and item or switch to another character. The combat is simple, but leaves room for a surprising amount of strategy and advanced play. Adding in the "rock, paper, scissors" style elemental strengths and weaknesses, akin to Shin Megami Tensei's magic systems, ensures that battles are engaging at any level.

Pokemon carved out its niche by combining these elements into an accessible and endlessly engaging package. The game's premise inherently provides a simple, but compelling goal. Becoming a Pokemon Master by traveling the world, catching Pokemon, and defeating Gym Leaders. Its turn-based battles, exploration, and creature collection were perfectly suited for the Game Boy, making it an instant hit.

Which Paldea Pokemon Do You Like Best?
Image via The Pokemon Company

Then there's what Game Freak did all on its own to elevate Pokemon from a fun JRPG into a phenomenon. The ability to trade and battle Pokemon with friends added a social dimension to the game, encouraging community and competition. This feature has grown into a robust competitive scene, complete with tournaments and world championships, showcasing Pokemon’s unique blend of strategy and accessibility. I can't even name another JRPG with a competitive scene, much less one of Pokémon's level and engagement.

While Pokemon’s beginnings as a humble JRPG are often overlooked, they form the foundation of the entire franchise. While it's hard to ignore that Pokemon was in the right place at the right time too, it could have flopped without paying homage to what came before it. Pokémon’s success story is a testament to how simple JRPG influences, when combined well, can create something truly extraordinary.

The post Simple JRPG Influences Built Pokemon into a Phenomenon appeared first on Siliconera.

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How to Parry in Rise of the Ronin – Combat Tips https://www.siliconera.com/how-to-parry-in-rise-of-the-ronin-combat-tips/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-parry-in-rise-of-the-ronin-combat-tips https://www.siliconera.com/how-to-parry-in-rise-of-the-ronin-combat-tips/#respond Tue, 26 Mar 2024 00:15:00 +0000 https://www.siliconera.com/?p=1018531

Combat in Rise of the Ronin is a delicate dance between strategy and skill. This guide will explain how to parry in Rise of the Ronin, so you can survive and counter anything your foes throw your way.

Best way to Parry in Rise of the Ronin

One of the key techniques players must master is the counterspark, aka parrying. This defensive maneuver not only blocks incoming attacks but also sets up the perfect opportunity for a critical counterattack. Properly executed countersparks can save you from damage and turn the tide of a fight.

You'll have a larger window to nail down these countersparks on the lowest difficulty. However, this window shrinks as you increase. For bosses, repetition can help you learn enemy patterns and animations for successful counterattacks. For other enemies, you'll need to memorize some bread-and-butter patterns from certain combat styles.

Screenshot by Siliconera

Mastering combat styles in Rise of the Ronin

Combat styles play a pivotal role in shaping the flow of battle. Each style has its strengths and weaknesses. Using the right style against your opponent is crucial; it can make countering and pressure easier for either you or the opponent. Understanding the matchups between different styles is essential for maintaining control in combat situations.

Luckily, a tiny up or down arrow will alert you as to whether your chosen style is weak or strong against the opponents. You'll want to focus on learning as many new combat styles as possible for this reason. You don't want to be stuck in a tough fight with no options. You should, at the very least, have a neutral option, too. there are three "types" of combat style for each weapon, yet some weapons have multiple of a certain type.

What sets Rise of the Ronin apart is its balanced and accommodating combat system. Whether you're a seasoned warrior or a novice swordsman, the game offers a range of difficulty options to suit your skill level. This ensures that every player can enjoy a challenging yet rewarding experience tailored to their preferences.

Rise of the Ronin is available exclusively on the PS5.

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How to Bond Transfer in Rise of the Ronin https://www.siliconera.com/how-to-bond-transfer-in-rise-of-the-ronin/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-bond-transfer-in-rise-of-the-ronin https://www.siliconera.com/how-to-bond-transfer-in-rise-of-the-ronin/#respond Mon, 25 Mar 2024 19:15:00 +0000 https://www.siliconera.com/?p=1020029 Screenshot of Rise of the Ronin Graphics Mode

With plenty of customization options for weapons and gear in Rise of the Ronin, players can optimize their loadout. One technique for getting the most out of your weapons in Rise of the Ronin is the Bond Transfer.

Screenshot by Siliconera

How to use Bond Jewel in Rise of the Ronin - Bond Transfer explained

Bond Transfer is a strategic type of upgrade that allows players to transfer special effects from one weapon to another. This process is carried out at blacksmiths found within the game. Whether it's a weapon with good buffs or just enhancing one -with better base stats, Bond Transfer can keep an older weapon going longer.

The first step in executing a Bond Transfer is obtaining a Bond Jewel. These valuable items can be purchased from merchants, found in chests, or earned as completion rewards. Once you have the Bond Jewel, take it to any blacksmith. You should see the option for Bond Transfer right on the main menu.

You'll choose the weapon or gear that will receive the transferred special effects, known as the Destination Item. You'll then choose the Transfer Item, which has the effect you're looking to send over. You may select any normal abilities to send over, however you cannot transfer the golden set bonuses some weapons have. Keep this in mind as you plan out your upgrades.

Screenshot by Siliconera

Some notes, in addition to the Bond Jewel the process also costs some money and materials. The amount required in all three resources is dependent on the items involved in the Bond Transfer. Something else to be mindful of: the Source Item in every Bond Transfer will be destroyed at the end of the transaction.

While Bond Transfer may require multiple resources, the benefits are often worth the cost. Enhancing weapons with hand-chosen special effects tailors an arsenal to a preferred playstyle. Bond Transfer in Rise of the Ronin is just a further customization option for players. By leveraging this technique wisely with upgrades, you can keep a weapon you like going for a long time.

Rise of the Ronin is available exclusively on the PS5.

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